Monday, July 5, 2010

Doble Boxing: Part II - Damage Dealer.


It is right time to talk again about double boxing for exploration.

The Damage Dealer ship should be entirely focused on damage, since full aggro be aggregate by speed tanker discussed here already.

EvE has many ships with different purposes, including focus on damage.

But if we are talking about maximum damage for minimum skill points there is no choice but Daredevil. Even with mediocre skills it can deliver insane 200 DPS . Honestly, I do not know any other ship in EvE you can get such DPS with only less than 24 hours of training skills.

Daredevil has nice bonuses:

Special Ability: 200% bonus to Small Hybrid Turret damage Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level

Fitting with blasters and webifier it can deliver incredible damage but only at very short range.
Moving from target to target to be in optimal range requires some micromanagement but it is easy to get used to it. It is not Dominix sitting afk with drones launched. And you can't fly Dominix within 24 hours anyway.

It is fast and lethal close range combat ship. The only problem with it: it is very, very expensive. It's price tag is about 95 mils ISK in Jita. Therefore, with steady revenue from radars you can afford it and it opens whole new area for exploration DED complex: Guristas Scout Outpost.

Here are fitting from EFT and skills training queue from EVE monitor:






You can go with this fit in hi sec straight away and clean for example Local Guristas Shattered Life-Support Unit Radar, while tanking it with Comet or Rifter. It will take a bit of practice to get used to piloting such fast ship, but I am sure you will get used to it very quickly.

I was training damage dealer on another profile. Well, it is not the way most people just started the game fill follow, but since my aim is to show how things can be done, I created and have trained char focused entirely on damage and low sec operation perspective.

Hi sec operations fit:



This fit is not cap stable when both MWN and webifier on.
But you don't need MWD all the time, so you should be just fine with cap.


Low sec for beginners with a bit of redundancy vs gate campers and ceptors :




once u get to the destination system, go to spot or planet, turn off warp core stabilisers, cloak and wait while your cap regenerated, uncloak, put Vortex Stabiliren on, cloak, regenerate cap, uncloak, put on second Vortex. Put Core stabilizers the same way back once the site is done.



If you have fat wallet ( I have), don't afraid to loose expensive ship or know how to scout in low sec this fit above is for you, It is tight, but do not require any modules switch on/off, cap stable fast and agile.

It is a BLAST! (especially for 6 days old char)



It is weak, due the fact we depend on second ship for tanking, so I do not recommend you engage any pvp combat with it. Run away or cloak at the first sign of danger.









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